

I also enable it's "Voice Antialiasing" function too. On topic: I use the Alpha-ii SPC winamp plugin with it's Sinc resampler and the sampling rate set to 192000 hz. Resampling higher than 32000 will actually improve the quality, but what would improve it even more so is using a sinc function based resampler in addition to going higher than 32000. That does not mean the samples themselves are strictly 32000hz. The SPC chip internally resamples everything to 32000 when it mixes the channels together.

Most samples don't come close to being ~22kHz in sampling rate. The samples are not 32000hz to begin with. Occasionally it works really well and sounds excellent.Įdited 9:11 PM EST Februby RukarioGyiyg996 at 11:27 PM EST on FebruWrong. I usually leave interpolation off if I can for maximum authenticity, but if you want to try making the songs sound better, you can rip an. While the Cubic Interpolation provides a more clarified sound, I have a feeling some of the blemishes were supposed to be hidden.Įdited 7:40 PM EST Februby Kurausukun at 9:10 PM EST on FebruI don't know what player you're using that lets you set it to a higher rate than 32000, but anything higher than that is pretty pointless since the samples are all necessarily 32000Hz to begin with. It reminds me about the debate of whether scan lines contribute to older games They technically provide an inferior picture, but the pixel art was often designed with the limitation in mind. I keep flipping back and forth between the two settings. In my personal experience, the tracks are brighter with Cubic Interpolation vs Gaussian Interpolation.

At higher sample rates, is the SPC file simply being upscaled, or is the data actually preserved? Do you prefer trying to emulate the Super Nintendo's limitations, or prefer the higher sample rates and different (if any) interpolation techniques? However, most SPC players allow you to select higher sample rates and implement different types of interpolation (None, Linear, Cubic, Gaussian). Next Page SNES SPC - What settings do you use when listening? (Sample Rate + Interpolation techniques) by PyroPaperPlanes at 7:39 PM EST on FebruWhen listening to SNES-SPC files, what settings do you prefer? If I'm not mistaken, the original SPC700 soundchip on the SNES was (usually) limited to a sample rate of 32000Hz, and utilized a gaussian interpolation technique. HCS Forum - SNES SPC - What settings do you use when listening? (Sample Rate + Interpolation techniques)
